Maps¶
This shows all the maps objects and usages.
All of these classes are importable from dofutils.maps
BattleFieldCell¶
CoordinateCell¶
- class dofutils.maps.CoordinateCell(cell: 'AbstractMapCell')¶
- direction_to(target: CoordinateCell) Direction¶
Compute the direction to the target cell
- Parameters:
target (AbstractCoordinateCell) – The target cell
- Returns:
The Direction
- Return type:
- distance(target: CoordinateCell) int¶
Get the cell distance Note: Don’t compute a pythagorean distance but “square” distance.
- Parameters:
target (AbstractCoordinateCell) – The target cell
- Returns:
The distance, in cell numbers
- Return type:
int
- x: int¶
- y: int¶
Maps/Constant¶
This shows all the Constant maps objects and usages.
All of these classes are importable from dofutils.maps.constant
CellMovement¶
- class dofutils.maps.constant.CellMovement(value)¶
An enumeration.
- DEFAULT = 4¶
- LESS_WALKABLE = 3¶
- MOST_WALKABLE = 7¶
- NOT_WALKABLE = 0¶
- NOT_WALKABLE_INTERACTIVE = 1¶
- PADDOCK = 5¶
- ROAD = 6¶
- TRIGGER = 2¶
- static by_value(value: int) CellMovement¶
Get a cell movement by its value. Value must be in range [0-7]
- Parameters:
value – The movement id
- Returns:
The movement object
- Raises:
ValueError – When value is not in range [0-7]
- walkable() bool¶
Check if the current movement is for a walkable cell
- Returns:
True if the cell is walkable, false otherwise
Direction¶
- class dofutils.maps.constant.Direction(value)¶
An enumeration.
- EAST = (0, <function Direction.<lambda>>)¶
- NORTH = (6, <function Direction.<lambda>>)¶
- NORTH_EAST = (7, <function Direction.<lambda>>)¶
- NORTH_WEST = (5, <function Direction.<lambda>>)¶
- SOUTH = (2, <function Direction.<lambda>>)¶
- SOUTH_EAST = (1, <function Direction.<lambda>>)¶
- SOUTH_WEST = (3, <function Direction.<lambda>>)¶
- WEST = (4, <function Direction.<lambda>>)¶
- static by_char(c: str) Direction¶
Get the direction by its char value
- Parameters:
c – The direction character value
- Returns:
The direction
- next_cell_increment(width: int) int¶
Get the increment to apply to cell id for get the next cell on the direction
- Parameters:
width – The map width
- Returns:
The next cell id increment
- Return type:
int
- restricted() bool¶
Check if the direction is restricted. A restricted direction can be used in fight, or by monsters’s sprites Restricted direction do not allow diagonal
- Returns:
True if the direction can be used when restrictions are enabled
- static restricted_directions() list¶
Get the restricted direction (i.e can be used on fight)
- Returns:
A list of restricted direction
- Return type:
list
- to_char() str¶
Get the char value of the direction
- Returns:
The direction char value